Split-Second Velocity (2011) Full Pc Game Direct Links
Split-Second : Velocity (2011) Full Pc Game Direct Links
Split Second Velocity is an intense action racing game where speed meets strategy. Competitors vie to be the first across the finish line in a made-for-TV city built for destruction, with the ultimate goal of becoming season champion.Racing to the finish line takes nerve . Competitors in Split Second Velocity don%u2019t just collide with other vehicles to knock them from the track %u2013 they can also trigger explosive events that drastically alter the dynamics of the race. Players must use strategy and precision timing to derail opponents, create shortcuts and ultimately win the race!
Such events include explosions, aeroplane crashes and building collapses. The severity of the events available to trigger varies depending on how full the player’s meter is. The first level of events are available when one of the three bars on the HUD are full and the most extreme can only be triggered once all three are full. Event locations, and the vehicles they will affect, are highlighted with blue icons for the level one powerplays, and red icons for level two, and the player must time the action accurately in order to hinder his or her competitors as much as possible. One section of the powerplay meter resets once a level one event is triggered, so the player must also choose whether to activate the less destructive first-level events as soon as they are available, or save their powerplay points and build them up further in order to use the top-tier actions.[6] There are also certain powerplays that reset for the next lap, such as bombs dropped from helicopters, small environmental changes and secret shortcuts, but there will also be powerplays that will never reset, until the race is finished, restarted or quit. Black Rock Studios also wanted to make the HUD as simple as possible by taking away all unnecessary elements such as the speedometer and the track map (rendered useless due to the dynamic nature of the track) leaving only the lap count, position that the player is in, and the powerplay meter, all positioned behind the car itself, to leave more room to display visuals.
0 comments:
Post a Comment